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Valdis ([personal profile] redlightgreenlight) wrote in [community profile] ioduanooc 2018-12-30 09:32 pm (UTC)

Player Name: Kalineh
Character Name(s) Valdis

NARRATIVE/STORY OBJECTIVES (IC)
What goal(s) do you have for your character(s) in-game?
I have no concrete plans at this time.
What adventure(s) do you want to set them on?
I'm not sure right now.
What challenges would help your character grow, and what challenges would prevent or slow that growth?
See above

OOC OBJECTIVES
Why did you want to join Khu Ioduan? What elements of setting and community attracted you? Have these reasons changed?
I followed the mods and my friends from Tushan because I believed in the community I had been a part of there. The openness, the enthusiasm, the story and plot driven nature are what I originally came for. I stay because the people are amazing and the community is tight knit. The enthusiasm for plotting is incredible and I feel like there is always 'Yes and', which is wonderful.
What do you hope to get out of playing in Khu Ioduan?
I hope for more plot and community. Khu is a special place, but I almost feel like it is a secret that we need to tell others about. I miss the IC emotional turmoil that RP brings and the waiting with baited breath for the itinerary to go up each month. I'm hoping to get that eagerness back.
What, if anything, made you feel welcome in the game, and what could have been improved?
The community is friendly and welcoming, and I think that is a big plus. There's also much enthusiasm for new people.

METAPLOT AND REAL LIFE
What are some examples of media (books, movies, games, etc.) that you feel balance or handle serious topics gracefully?
Mass Effect and Dragon Age: Mass Effect handles a vast galaxy full of different races and it handles race very well. It acknowledged conflict between races without placing and OOC blame or bias against either side. It creates situations in which the characters must respond and their response effects the galaxy, but the complex story line makes these choices difficult at times. Race is a sensitive topic, but Bioware handles it with grace. Dragon age has similar in-world biases based upon race, (and magic), but the way these biases are presented and played out aren't offensive, they are part of the world itself and the character can fight against that bias as much as the player wants them to. Bioware really empowers their audience in the choices that can be made.

What kinds of conflict do you find engaging, and what kinds of resolution appeal to you?
I find fictional conflict that draws an emotional reaction to be engaging. The murder of popular NPCs which drives the plot and/or a conflict that our characters have an impact on. I really miss the IC actions = IC Consequences and how characters can deeply impact the world around them, but I also think there needs to be more balance between character driven and plot driven. It feels like most of the game is character driven right now and could use a little more in-your-face plot.
What are your thoughts/concerns about the possible intersection of metaplot and real life?
It really depends on the level of it. Choice of the level of engagement with an issue is super important to me. For example, in my old game, a taint from the big bad caused negative reactions within the tainted characters, but we could choose the level of intensity and how it was resolved. As long as the plot contains various levels of engagement and people respect the boundaries placed by others, I'm not too concerned about it.
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OTHER/NOTES:

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