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Khu Ioduan Mods ([personal profile] khuimods) wrote in [community profile] ioduanooc2018-12-19 01:22 pm

STATE OF THE SHELL SURVEY | DECEMBER 2018

GAME UPDATES AND PLAYER INPUT SURVEY

Hello Dreamers!

Khu Ioduan has now been running for about a year, and it's time to do take a look at where we're headed next year! This post contains a few process changes that will be implemented next year, and a player survey that will be a required component of December AC. You can reply to the survey any time between now and when December Activity Check closes.


 • PROCESS CHANGES •  
AC CHANGES - Starting January 1, the AC requirement for all active characters in game will be reduced to ten (10) comments from that character per month. These 10 comments may be accumulated across up to 3 separate threads on any qualifying network post or log, with any other player's character, as per our existing AC policy. All other aspects of AC will remain unchanged.

EVENT MANAGEMENT - We are going to be implementing new management for large plot events based on some player input. Prior to the posting of an IC log, an OOC post will go up explaining the details of the event. The OOC post will have sign-ups for individual players to lead one or more specific quests or mini-plots within the broader plot we have planned. The player(s) who sign up as leaders will OOCly be given all the things that needed to be uncovered IC, and will be able to direct the gameplay within their thread(s) that way. It is our hope that this will reduce the need for regular mod input on threads and allow players more independence to interact with a plot.

NOTE: Characters played by individuals who sign up as mini-plot leaders are NOT automatically 'leaders' of their team(s) of characters. That character can take a leadership position if agreed upon ICly, of course. We encourage all players to sign up to be a mini-plot leader at least once!

OUTREACH RESOURCES - As we move into 2019, we hope to ramp up recruitment of new players and appreciate the efforts of our existing players who regularly visit comms like [personal profile] enablemeplz to show off our game. To help make this process easier, we are going to be adding an 'elevator pitch' or talking points about Khu Ioduan, likely to the Game Ad.

We are also going to change how we solicit Wanted Characters from current players. Instead of a monthly Wanted Characters OOC post, there will be a static page with monthly comment headers where players can submit a request at any time during that month. There will be posted reminders in the monthly agenda where players will be directed to the new comment header.


 • PLAYER SURVEY •  
Our initial plan with this survey was to present an outline of our metaplot plans moving forward for player consideration, but with some reflection we decided that it would be more beneficial for the modteam and the game to better understand your individual narrative (IC) and OOC objectives. We believe that this will provide us with stronger guidance of what our players wish to do in this setting than asking for input on specific elements of the metaplot, and allow us to provide paths for your objectives more effectively.

Your answers aren't binding in any way, and if you do not have a clear answer that's alright! Just write down your initial thoughts, and you may be as succinct as you wish.

NARRATIVE/STORY OBJECTIVES (IC) - These are the goal(s) you have for your character(s) in-game, or the overall objective(s) you may want them to achieve through the metaplot.

  1. What goal(s) do you have for your character(s) in-game?

  2. What adventure(s) do you want to set them on?

  3. What challenges would help your character grow, and what challenges would prevent or slow that growth?


OOC OBJECTIVES - The reasons behind why you wanted to join Khu Ioduan and why you stay may have changed over time, and we are dedicated to providing an enjoyable, supportive player experience. Some of you may play to decompress, to experience something new, or to exert some control over life in a chaotic, unsure world. Knowing what draws you here and what you hope to accomplish OOC will help us make the game more welcoming. And you can have multiple goals!

  1. Why did you want to join Khu Ioduan? What elements of setting and community attracted you? Have these reasons changed?

  2. What do you hope to get out of playing in Khu Ioduan?

  3. What, if anything, made you feel welcome in the game, and what could have been improved?


METAPLOT AND REAL LIFE - We are living in a time of great uncertainty and we want to be sensitive to the circumstances of real life when building metaplot. Aspects of our metaplot that make for complex and rich storytelling may also hit too close to home depending on how they are rolled out (e.g. the past war and standoff with the Chihuelans). Tl;dr: we don't want to make things too dark.

Please use our Content Opt-out post as needed!

  1. What are some examples of media (books, movies, games, etc.) that you feel balance or handle serious topics gracefully?

  2. What kinds of conflict do you find engaging, and what kinds of resolution appeal to you?

  3. What are your thoughts/concerns about the possible intersection of metaplot and real life?





We'd like to invite players to also use this post for a GAME HMD: that is, to share your thoughts on how you feel this year has gone in regards to the running of the game, the plots and events (speed, content, etc) and to share any feedback that we as mods can use to improve running Khu Ioduan. We cannot overstate the benefit that player feedback plays in allowing us to run the best possible game for everyone, and any input (positive or negative) is valuable to us. As always, we allow anon/non-IP comments if you are more comfortable commenting that way.


Use this form to answer the survey questions about IC and OOC objectives. You may be as succinct as you wish; please try to answer all the questions in your response. A response to this post is required as part of December AC. A line will be added to the AC Check form to link to your comment here. If there are aspects of any questions which you would like to answer but do not feel comfortable commenting on publicly, please use the Mod Contact page to submit your answers instead.






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[personal profile] redlightgreenlight 2018-12-30 09:32 pm (UTC)(link)
Player Name: Kalineh
Character Name(s) Valdis

NARRATIVE/STORY OBJECTIVES (IC)
What goal(s) do you have for your character(s) in-game?
I have no concrete plans at this time.
What adventure(s) do you want to set them on?
I'm not sure right now.
What challenges would help your character grow, and what challenges would prevent or slow that growth?
See above

OOC OBJECTIVES
Why did you want to join Khu Ioduan? What elements of setting and community attracted you? Have these reasons changed?
I followed the mods and my friends from Tushan because I believed in the community I had been a part of there. The openness, the enthusiasm, the story and plot driven nature are what I originally came for. I stay because the people are amazing and the community is tight knit. The enthusiasm for plotting is incredible and I feel like there is always 'Yes and', which is wonderful.
What do you hope to get out of playing in Khu Ioduan?
I hope for more plot and community. Khu is a special place, but I almost feel like it is a secret that we need to tell others about. I miss the IC emotional turmoil that RP brings and the waiting with baited breath for the itinerary to go up each month. I'm hoping to get that eagerness back.
What, if anything, made you feel welcome in the game, and what could have been improved?
The community is friendly and welcoming, and I think that is a big plus. There's also much enthusiasm for new people.

METAPLOT AND REAL LIFE
What are some examples of media (books, movies, games, etc.) that you feel balance or handle serious topics gracefully?
Mass Effect and Dragon Age: Mass Effect handles a vast galaxy full of different races and it handles race very well. It acknowledged conflict between races without placing and OOC blame or bias against either side. It creates situations in which the characters must respond and their response effects the galaxy, but the complex story line makes these choices difficult at times. Race is a sensitive topic, but Bioware handles it with grace. Dragon age has similar in-world biases based upon race, (and magic), but the way these biases are presented and played out aren't offensive, they are part of the world itself and the character can fight against that bias as much as the player wants them to. Bioware really empowers their audience in the choices that can be made.

What kinds of conflict do you find engaging, and what kinds of resolution appeal to you?
I find fictional conflict that draws an emotional reaction to be engaging. The murder of popular NPCs which drives the plot and/or a conflict that our characters have an impact on. I really miss the IC actions = IC Consequences and how characters can deeply impact the world around them, but I also think there needs to be more balance between character driven and plot driven. It feels like most of the game is character driven right now and could use a little more in-your-face plot.
What are your thoughts/concerns about the possible intersection of metaplot and real life?
It really depends on the level of it. Choice of the level of engagement with an issue is super important to me. For example, in my old game, a taint from the big bad caused negative reactions within the tainted characters, but we could choose the level of intensity and how it was resolved. As long as the plot contains various levels of engagement and people respect the boundaries placed by others, I'm not too concerned about it.
Content Opt-out post (not required)

OTHER/NOTES: